[PATCH] Hot idle

From: Alex Rousskov <rousskov_at_measurement-factory.com>
Date: Thu, 12 Sep 2013 10:48:52 -0600

Hello,

    The attached patch fixes a minor bug in the event loop. The fixed
code may work a tiny bit faster, especially when Squid is not heavily
loaded.

The current code uses "infinite" precision when it comes to deciding
whether the next timed event is ready but uses millisecond (1e-3)
precision when deciding how long to wait before the next event will be
ready. This inconsistency results in the EventSchedule engine telling
the main loop that it has 0 milliseconds to poll pending I/O, but when
asked again (after the I/O is quickly polled), the EventSchedule engine
often does not schedule the promised event and tells the main loop to
poll for another 0 milliseconds again. This cycling may happen many
times in a row (until enough time is wasted for the next event to become
ready using higher precision).

The proposed change uses the same (millisecond) precision for both
decisions. After this change, the EventSchedule engine will schedule the
next event that has 0 milliseconds to wait instead of telling the main
loop to poll for 0 milliseconds.

Here is a bad-case before/after illustration:

* Before the change:

  +0.000 seconds: no events ready, poll for 0ms
  +0.000 seconds: poll returns
  +0.000 seconds: no events ready, poll for 0ms
  +0.000 seconds: poll returns
  +0.000 seconds: no events ready, poll for 0ms
  +0.000 seconds: poll returns
  +0.000 seconds: no events ready, poll for 0ms
  +0.000 seconds: poll returns
  ...
  +0.000 seconds: event(s) ready, scheduled, poll for 1000ms
  +1.000 seconds: poll returns

* After the change:

  +0.000 seconds: event(s) ready, scheduled, poll for 1000ms
  +1.000 seconds: poll returns

In lab tests, I have seen pointless iterations repeated 3 times (with
ALL,9 logging), but I did not look hard for longer sequences, and I
suspect the real number is often higher.

The only potentially bad side effect of this change I can think of is
that some events will be scheduled and fired a few microseconds before
they are due (instead of a few microseconds after they are due). I hope
that would not break any existing Squid code. If it does, we can adjust
EventSchedule to round up and, hence, fire all events at or after their
deadline.

Context: The next libecap release will support asynchronous (e.g.,
threaded) eCAP adapters. To support that frequently-requested feature in
Squid, we are adding another AsyncEngine to the existing four. I was
surprised to see the new engine called many times within a second on an
idle Squid. The investigation uncovered the bug addressed by the
attached patch.

HTH,

Alex.

Received on Thu Sep 12 2013 - 16:49:00 MDT

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